ON DIGITAL PAINTING, SCREEN THINKING AND INNER CHAOS
INTERVIEW WITH DIGITAL ARTIST
MAY 2026
by Anna Leven
Ilya Bliznets (b. 1997) is a figurative artist working between painting and digital media. Rooted in traditional painting, his practice explores how painterly language can exist and evolve within digital environments. Through digital art, Bliznets preserves a subjective and introspective approach to image-making, shaped by self-reflection and observation.
Between 2017 and 2018, he was part of the art group “Cosi o cosa,” participating in collaborative projects and exhibitions in Ivanovo and Moscow. Since 2022, he has taken part in international digital art exhibitions. In 2025, together with artist Darya Rastunina, he co-founded the artist-run space “Corridor space” in Ivanovo.
A: How did you come to digital art?
I: I entered the NFT space in 2022. That was when I began creating more on the computer and immersing myself deeper into digital practice, although I only started feeling truly confident about two years ago. My first experiments, however, began back in 2018 in Photoshop.
A: Please introduce yourself briefly.
I: My name is Ilya Bliznets, and I am an artist. I previously worked with traditional painting,but in recent years I have increasingly been exploring the digital environment.
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A: Why did you decide to continue working with painting in a digital environment? It’s not the most obvious choice.
I: Between 2019 and 2020 I went through a period of experimentation: I tried different mediums, created objects, worked with graphics. But over time I began to feel that I was spreading myself too thin, and I wanted to focus on one thing. In the end, I chose painting. Working with painting in a digital format felt new and fresh to me. I think digital media became, in some sense, a logical extension of my practice. It allowed me to continue painterly investigations, but through different tools and possibilities — and through that, to search for new solutions.
Later on, during the process itself, I began thinking that as an artist I was interested in showing what figurative painting created on a computer could look like. For me, it became a kind of research: can a digital environment preserve the sensation of painting, and how does the language of the image change in the process? I started perceiving the computer not simply as a technical instrument, but as another medium in which painting can exist and evolve.
I think only recently I began to understand what it means to “think through the screen.” Before, I tried to hide the “imperfections” in my images — low resolution or other digital artifacts. It felt unprofessional to me.
Now I understand that all of this can actually be part of the condition of the digital environment — and that this is precisely the point. For me, these are completely new levels of perceiving digital art.
A: As I understand it, your background and calling are rooted in painting, and now you are exploring digital painting. Tell me about your approach — how does digital painting differ from traditional painting?
I: Yes, I come from a painting background, so my approach to digital media grew largely out of that experience. Digital painting is much more flexible. You can return to previous stages, test different solutions, change composition, color, or form without the risk of ruining the work. In traditional painting, many decisions feel more final, while in the digital environment the process remains more open.
I’m self-taught and never attended art school, and that was often something I struggled with, since at times I lacked certain technical knowledge or skills. The digital environment gives me the possibility to be more versatile.
" The foundation of my research is the human being — with all their vulnerabilities and inner chaos "
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If you look at space companies, they've failed either because they've had a technical solution where success was not a possible outcome, they were unable to attract a critical mass of talent, or they just ran out of money. The finish line is usually a lot further away than you think.
Mathangi "Maya" Arulpragasam (born 18 July 1975), better known by her stage name M.I.A., is an English recording artist of Sri Lankan Tamil heritage. She is also a songwriter, painter, and director. "M.I.A." is a play on her own name and a reference to the acronym of Missing in Action. Her compositions combine elements of electronic, dance, alternative, hip hop, and world music. Arulpragasam began her career in 2000 as a visual artist, filmmaker, and designer in west London before beginning her recording career in 2002. Since rising to prominence in early 2004 for her singles "Sunshowers" and "Galang", charting in the UK and Canada and reaching number 11 on the Billboard Hot Dance Singles Sales in the US, she has been nominated for an Academy Award, two Grammy Awards and the Mercury Prize.
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She has been nominated for an Academy Award, two Grammy Awards, and the Mercury Prize
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