A: You trained as a painter, yet much of your practice today revolves around digital painting. How do you approach the medium? Do you see digital painting as fundamentally different from traditional painting, or as an extension of it?
D: Yes, I have a classical education, and at a certain point, I had to break through my own perceptual boundaries and the rules imposed by institutions. However, through studying painting, I came to realise that it can, in fact, be anything.
I see painting less as a medium and more as a method of creating work, and I believe that method can be transferred to any form. Painting can take the shape of an installation, a digital image on a screen, an object, and so on. Art history offers countless examples of this idea. Katarina Grosse's work, for instance, is a perfect demonstration of what painting can become.
For that reason, I try not to separate traditional painting from digital painting, because the essence of painting can manifest itself anywhere.
I don't actually remember the exact moment when I transitioned into digital painting. It most likely emerged from experiments aimed at distorting or dismantling conventional methods of image-making. I think one of the fundamental impulses of an academically trained artist is to break the rules. That's probably where the glitch entered my work.
The move into digital space also played a role. Digital media is often perceived as something less professional, less legitimate, somehow "wrong". In a broader sense, the transition from analogue to digital can itself be understood as a kind of distortion.
All of my digital and NFT works deal with distortion, deformation, and glitches in one form or another. Eventually, these explorations coalesced into a unified visual language, but even before that, they were connected through a shared conceptual thread.
In my digital work, I pursue the same artistic goals as in traditional painting. I love colour and texture, and I pay close attention to composition, form, and spatial relationships within the image.
As for the process itself, I use several tools, most often Stable Diffusion and Photoshop. Sometimes I apply additional glitch effects, but most of the work happens in Photoshop. I frequently employ collage techniques, assembling compositions from disparate fragments and then blending everything into a painterly surface. In many ways, that too is a very traditional painterly strategy.